+ GAMEPLAY PROGRAMMER · SYDNEY, AU
Nuo
Gameplay programmer specializing in multiplayer systems across Unity (C#) and Unreal Engine 5 (C++). UTS Game Development graduate, Sydney.
SUBJECT // NUO
Some of my works
Ascension to Immortal
2D LAN-based multiplayer card game (Unity/C#/Mirror) - solo developer, 3-month build.
Read caseForzaDrift
Community-driven Forza Horizon 6 drift leaderboards (Next.js/PostgreSQL) - submit a run with a video link, community-verifies the score.
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// ARTICLE
What I Believe About Game Design
[ TODO - 1 sentence summary of your design philosophy. ]
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// ARTICLE
What Leading a Game Team Actually Looks Like
Lessons from being team leader and sole programmer on a 5-person student project.
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Unity vs Unreal: Choosing Your First Engine
After shipping projects in both engines, here's how I think about the decision.
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