+ GAMEPLAY PROGRAMMER · SYDNEY, AU
Nuo
Gameplay programmer specializing in multiplayer systems across Unity (C#) and Unreal Engine 5 (C++). UTS Game Development graduate, Sydney.
SUBJECT // NUO
Some of my works
Ascension to Immortal
2D LAN-based multiplayer card game (Unity/C#/Mirror) - solo developer, 3-month build.
Read caseForzaDrift
Community-driven Forza Horizon 6 drift leaderboards (Next.js/PostgreSQL) - submit a run with a video link, community-verifies the score.
Read caseWhat I Believe About Game Design
[ TODO - 1 sentence summary of your design philosophy. ]
Read articleWhat Leading a Game Team Actually Looks Like
Lessons from being team leader and sole programmer on a 5-person student project.
Read articleMarkdown Reference
Every markdown element rendered in one place — the kitchen sink for styling verification.
Read articleNotion as a CMS for a Static Site
How I wired Notion into a Jekyll site via the official API: recursive mirroring of the page tree, inline vs full-page databases, link rewriting, and CI plumbing.
Read articleRebuilding the Portfolio: From Theme to Toolkit
Why I threw out a working Jekyll theme and built my own — the tactical telemetry aesthetic, the architecture, and the details that took the longest.
Read articleUnity vs Unreal: Choosing Your First Engine
After shipping projects in both engines, here's how I think about the decision.
Read article