The Opening

[ What defines a “good game” to you? Hook the reader with a strong first sentence. ]

What I Care About Most

[ Among feel, narrative, system depth, aesthetics - what do you weight highest? Why? ]

My Working Principles

[ 2-3 principles you hold to when building. Examples: “every mechanic must communicate its state”, “fail fast, prototype ugly”, “design for the player’s second hour, not their first”. ]

The Game That Shaped Me

[ One game that fundamentally changed how you think about design. What did it teach you? ]

The Honest Tradeoffs

[ What do you sacrifice? No game is perfect. What are you willing to compromise on, and what’s non-negotiable? ]