What I Believe About Game Design
[ TODO - 1 sentence summary of your design philosophy. ]
The Opening
[ What defines a “good game” to you? Hook the reader with a strong first sentence. ]
What I Care About Most
[ Among feel, narrative, system depth, aesthetics - what do you weight highest? Why? ]
My Working Principles
[ 2-3 principles you hold to when building. Examples: “every mechanic must communicate its state”, “fail fast, prototype ugly”, “design for the player’s second hour, not their first”. ]
The Game That Shaped Me
[ One game that fundamentally changed how you think about design. What did it teach you? ]
The Honest Tradeoffs
[ What do you sacrifice? No game is perfect. What are you willing to compromise on, and what’s non-negotiable? ]